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= REUSE presentations and material =

If you'd like to give a presentation of the FSFE's REUSE project, this is a perfect start! Please note that the FSFE does have some funding available for covering talks related to REUSE, so if you're interested in attending an event to talk about REUSE, please let Jonas know and talk to him about it. :)


{{{#!wiki pagebox
== Plan ==
 * 16 September: Software Freedom Day 2017 in Köln (fk) - mention as part of talk "Lizenzprobleme im (Free)BSD-Umfeld"
 * 8 November 2017: Open Source Strategy Forum (jonas) - side event
 * 16-17 November 2017: Open Compliance Summit (polina) - approved
 * 3-4 February 2018: FOSDEM 2018
 * 6-8 March 2018: Open Source Leadership Summit (jonas)
 * 8-11 March 2018: SCaLE 16X (jonas)
 * April 2018: FSFE Legal & Licensing Workshop
 * 29 July 2018 to 5 August 2018: Debconf 2018
 * August 2018: OggCamp
 * August 2018: FrOSCon
}}}
{{{#!wiki pagebox

== Material ==
 * Basic presentation of FSFE and REUSE best practices
  * [[attachment:reuse-presentation.odp|LibreOffice Impress format]]
  * [[attachment:reuse-presentation.pdf|PDF format with speakers' notes/script]]
}}}

= Template abstracts =
== Community Licensing Norms and Compliance ==
Successful free and open source projects have learned to integrate
well with the community in which they thrive. One of the factors which
can help make or break a project is its adherence to community norms
on licensing and license compliance. Starting with those community norms,
this talk will look at what's needed from a successful free and open
source project, what assistance there is to be had, and how the life of
the individual developer, both those employed and those part of the nonprofit
community around a project, can be made easier through increased automation
of the different aspects of the software supply chain.

== Developer best practices for licensing expression in Free and Open Source Software projects ==
The Free Software Foundation Europe (FSFE) has published the guide to
machine readable expressions for copyright and licensing information.
The guide entails best practices that are meant to demonstrate how to
add copyright and license information to a project in ways which allow
for more automation. Polina Malaja will explain which few simple steps
to take to make the copyright and licence of the project more easily
understood both by humans and machines, and why these are important for
FOSS compliance.

== REUSE ==
 The REUSE principles is a set of best practices for markup of licenses and source file headers which make it possible and easy to automate license detection. Building on the successful work of the SPDX working group, the REUSE principles make use of the same standard, but adds to them. It's scheduled to be implemented for the Linux kernel in version 4.15 but the principles apply generally and are also used elsewhere.

With the REUSE principles come a set of basic tools to "lint check" a source repository to validate if it's REUSE compliant, and tools to automatically generate an SPDX compatible bill-of-materials.

In this talk, Jonas Öberg will give an introduction to the REUSE principles and outline some of the work in progress as the initiative moves from licenses to copyright, and lays the foundation for other tools seeking to automate the compliance process.